Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs. Street Fighter
Image:Marvelsuperheroesvsstreetfighter title.png
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) Arcade
Sega Saturn (Japan only)
PlayStation
Release date(s) Arcade
June 25, 1997
Sega Saturn
JPN October 22, 1998
PlayStation
USA January 31, 1999
JPN February 25, 1999
PAL May, 1999
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Input methods 8-way Joystick, 6 Buttons
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Marvel Super Heroes vs. Street Fighter is the fourth Marvel Comics-licensed fighting game produced by Capcom (see Marvel vs. Capcom series). It is a sequel to X-Men vs. Street Fighter which replaces most of the X-Men characters with characters from Marvel Super Heroes. In an attempt to balance the previous games’ problems, the game engine was altered, although it remained aesthetically the same. The game was released for the arcade in 1997, Sega Saturn in 1998 and Sony PlayStation in 1999.

Contents

Gameplay

The game uses the same tag-team format previously employed in X-Men vs. Street Fighter. In addition to all the features introduced, the player can now summon their partner to perform one of their special moves without changing their currently-controlled character.

Most of the Street Fighter characters from the previous game returned, with the exception of Cammy and Charlie, who are replaced by Dan and Sakura. However, all of the X-Men characters from the previous game (with the exception of Cyclops, Wolverine, and Omega Red) are replaced with characters from Marvel Super Heroes.

Like in X-Men vs. Street Fighter, the single-player mode consists of matches against other tag-teams and a two-on-one fight against Apocalypse. However, the match against the players default character and his partner is replaced with another two-on-one match, this time against a cyborg version of Akuma. The character who deals the finishing blow to Cyber-Akuma will have their ending played.

Characters

Marvel Super Heroes side

Street Fighter side

Bosses

  • Apocalypse - Serves as a boss character in the game, like he did in the previous game.
  • Cyber-Akuma (Mech-Gouki in Japan): An amped up, cyborg version of Shin Akuma created by Apocalypse. Also serves as the game’s final boss.

Secret characters

  • U.S. Agent: Although a distinctly different character than Captain America in the Marvel universe, he is just a palette swap in the game. He has, however, his own winning quotes, which are very aggressive in comparison to Captain America’s.
  • Mephisto: A palette swap of Blackheart. His physical basic attacks ignite the opponent when they connect, but this is just an aesthetic difference. He is Blackhearts father in the comics.
  • Armored Spider-Man: A gray version of Spider-Man that has limited armor, based on a metallic suit he wore in the comics as well as episodes later aired in the Marvel Studios animated series. He jumps slightly lower than before due to the heaviness of his armor.
  • Mech-Zangief: A version of Zangief that can neither block nor be put into hit stun. This version is believed to be an ‘evil zombie’ and also possesses a Dhalsim-style close flame. He has no hit reaction to opponent’s blows, so he can interrupt combos with command throws. His moves cause increased damage and he takes reduced damage
  • Dark Sakura: A tanned-skin version of Sakura who performs the Hadoken horizontally instead of diagonally, and also has Akumas Ashura Warp and can perform the Shun Goku Satsu.
  • Shadow: A darkened robotic version of Charlie with powerful super moves that have incredible start-up lag. A version of Charlie that suffered harsh experiments (brainwashed) at Bisons hands, now serves him.

Japanese-exclusive character

  • Norimaro: An original character created and owned by Japanese comedian Noritake Kinashi who represents neither Marvel nor Capcom. He appears as a regular character only in the Japanese arcade and console versions of the game, but was removed in all the overseas versions. He portrays a nerdish, cowardly schoolboy-type guy armed with a camera; who throws common school items, mini-Gouki dolls, and plushies as projectiles; and would attempt to ask for his opponent’s autograph mid-battle (can be seen when the player presses the START button during a match).

Ports

Marvel Super Heroes vs. Street Fighter
Sega Saturn Japan cover

  • Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version, released only in Japan, makes use of Capcoms 4 MB RAM cartridge for the Saturn to retain the tag-team system of the original.
  • The PlayStation port, much like X-Men vs. Street Fighter, switches from tag-team setup to a best-two-of-three round format used in the traditional Street Fighter games, due to the limited RAM of the PlayStation. Like the previous game, theres a “Crossover Mode” where the player can use a tag team of their character with their a clone of their opponent and vice-versa. For example, if the player is controlling Ken and his opponent is Spider-Man, then the players partner will be Spider-Man and the opponents partner will be Ken.

References

External links

Comments are closed.


SetPageWidth